Mutually Assured Creation
The truce was not a partnership; it was a state of mutually-assured narrative production. The Guild and the Anchorite did not communicate, they did not coordinate. They simply poured their respective forms of creation into the same threatened spaces. It was a battlefield where the only goal was to make more noise than the silence. This created a new and deeply strange kind of narrative environment. On these ‘Nexus Worlds,’ a story might begin with a rigidly defined hero on a quest for a magical macguffin, only to have the hero dissolve into a cloud of unresolved questions halfway through. A recursive plotline might suddenly be ‘patched’ with a definitive, if nonsensical, ending. It was a landscape of constant, jarring contradiction, a testament to the ideological chasm that still separated the two factions. For the inhabitants of these Nexus Worlds, it was a profoundly disorienting existence, living in a reality written by two warring gods who had agreed on only one thing: that any world was better than no world at all.